Genie

Overview
A powerful and extremely rare spirit brought about by immense power of a particular element. Genies are endowed with consciousness and character. According to legend, Genies can grant wishes to those who help them. Powerful mages can tame Genies, but it is no easy feat as Genies are exceptionally powerful, they can cast even the most difficult spells in an instant and are extremely hostile to whoever encroaches in whatever tomb, chamber or object they are locked in.

Genies normally manifest themselves as a small cloud of smoke, for the purpose of better communication they may change their appearance so that it is more humanoid. They are blindingly fast to such an extent that a sonic boom may occur when a Genie dashes. Genies are incredibly powerful and depending on the element they are derived from, may evoke Hurricanes, Tsunamis, Earthquakes or Firestorms whenever they feel threatened. A terrifying and often surprising calling sign of an approaching Genie is static electricity in the air.

Habitat
Thankfully for the regular person, Genies never leave their chambers unless locked inside an object such as a lamp or a bottle where they may be accidentally released if the container is broken.

ET Notes
If you're wanting to play a genie, stop. Think about it a second. Check with the ET lead. Check with the LM team. Double check why you want to play one. Okay now you're ready to play a stupidly powerful world breaking entity! Genies are better to keep in tombs and serve as the final fuck-all boss which isn't meant to be beaten, and instead is the catalyst for other world events of a natural spectrum (ie. Earthquakes, tsunamis, etc). If you want to do the genie in a bottle trick, it would be horrendously unwise to let aforementioned bottle fall into the hands of anyone, and should only serve as the highest regard for the most difficult event (Granting wishes general gets Op and stupid very quickly).

For numbers? One. Only one at a time. The never has been a genie get together or block party, nor shall there ever be, one.

Loot? Why are we asking this. Its smoke, painfully powerful world-rending pissed off smoke with the ability of a greater spirit. Sure it may be guarding something for some reason, but you'd have to make the item its guarding painfully important to a story-line (A big one) for the genie to even be warranted.

For a sample encounter, an ET may set up some long lengthy dungeon with corridors and rooms full of zombies and the like, only to have a genie at the end. The genie would, in theory, kick the ever-living hell out of anything it touches, forcing the players to go running for the exit as the tomb collapses, the genie being freed, and natural disasters to run amuck.