Graven

Overview
The Graven are a kind of spirit, a type of ghost if you will. However, they are subtly different. Whereas ghosts generally retain most of the sentience they had in life, and can 'adapt' to their surroundings, Graven are more similar to spectrals--which are bound to one area, the site of the mass death that spawned them, and cannot leave it unless that place is destroyed--in that they are bound to one task or duty for eternity until their quest is complete or they are destroyed for good. Like apparitions, Graven can prove difficult to exorcise fully, but are much more easily damaged with common steel, not requiring gold or silver to slay. Graven tend to manifest semi-corporeal, seeming ghostly but possessing form and figure. Without this corporeality, limited though it is, they would not be able to complete their tasks, and would be tormented for all eternity in a state of agonizing limbo.

Habitat
Anywhere, spooky or not.

ET Notes
The Graven are a player race with lore to support it. This being said, its still free game for ET to take a shot at. As mentioned above, Graven are creatures bound to a location with an eternal duty to serve, making them excellence immortal gatekeepers or guardsmen in event-sites. Gravens attack like stereotypical sword/shield, or bow wielding ghosts with much more survivability. Due to both their semi-corporeal figures and armor, graven become bitches to fight so long as they have a blade, as the only counter to them is to be blasted by holy magic or be exercised by a priest.

Graven numbers vary, often times they are found singularly or in pairs, but theoretically an entity army may become graven if their will is intact, though that is highly unlikely. A duo of graven though is often enough for any encounter, other necrolytes added in if reinforcement is needed.

The loot on graven is limited to armor and weaponry, most of which being old and tattered. This is not to say that the entity did not become graven because it had something to guard, if that is the case then the rest of the event may reveal more treasure.

An example encounter with graven may be afront of an old tomb of a great king. As the party ventures inside, the skeletal figures along the walls begin to glow, their armor rattling to life along with weaponry as a drove of graven wake from a somewhat eternal slumber to protect their king.